The Resistance, created by Don Eskridge in 2010, is a card-based game of roleplaying, strategy, and deception. Players are either a member of the Resistance or a government spy. Spies want the Resistance’s missions to fail, but have to sabotage them without being detected. Members of the Resistance carry out missions to defeat the government, but have to avoid being foiled by the government’s spies.
Physical Elements of Board Game
Mission Boards: used as the “board” for game-play
Character Cards: determine player’s affiliation
Leader Token: designates the player that chooses the mission team (alternates each round)
Team Tokens: allocates positions on the mission team
Vote Tokens: players approve or reject the leader’s proposed mission team
Mission Cards: determine mission success or failure
Score Marker: shows if the resistance or spies won each mission
Round Marker: designates what round the game is on
Vote Marker: designates how many times a team has been rejected
Transition to Digital
Physical tokens and cards become digital buttons and screens
Interface keeps track of score and round marker
Enhanced storytelling
Keep the in-person experience
Current User Journey
Sketches
Icons
I created icons and other small graphic elements used for the final prototype. My goal was to keep the same theme as the original game while modernizing it just enough to fit a digital interface.
For the separate team icons, I kept the original fist for the Resistance and adjusted the Spy icon to resemble an eye while keeping the same style of the original icon.
Screens
All screens were cohesively designed by our entire group, with Luthfan Khalis Wicaksono making the final digital mockups
Final Prototype
Final prototype video created by Megan Calvin